Game engine toolset development
Wihlidal, Graham · Boston, MA : Thomson Course Technology, 2006
- Nhà xuất bản
- Boston, MA : Thomson Course Technology, 2006
- Mô tả vật lý
- 621 trang
- Phân loại Dewey
- 794.81526
- Chủ đề
- C# (Computer program language)Computer games--Design and constructionComputer games--ProgrammingMicrosoft .NETThree-dimensional display systems--ProgrammingVisual programming (Computer science)
- Ngôn ngữ
- Tiếng Anh
Tóm tắt nội dung
"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."
Bản điện tử
Thông tin biên mục
| Thông tin | Chi tiết |
|---|---|
| 001Số kiểm soát | 21298 |
| 003Mã cơ quan gán số kiểm soát | CaPaEBR |
| 006Yếu tố dữ liệu có độ dài cố định - đặc trưng tài liệu bổ sung | m u |
| 008Các yếu tố dữ liệu có độ dài cố định | 060510s2006 maua s 001 0 eng d |
| 020Số sách chuẩn quốc tế ISBN | 1592009638 |
| 041Mã ngôn ngữ | eng |
| 050Ký hiệu xếp giá theo phân loại thư viện quốc hội hoa kỳ | QA76.76.C672 W545 2006eb |
| 082Ký hiệu xếp giá theo phân loại thập phân dewey | 794.81526 22 |
| 100Tiêu đề chính - Tên cá nhân | Wihlidal, Graham. |
| 245Nhan đề chính | Game engine toolset development [electronic resource] / Graham Wihlidal. |
| 260Địa chỉ xuất bản, phát hành... (in ấn) | Boston, MA : Thomson Course Technology, 2006 |
| 300Mô tả vật lý | xviii, 621 p. : ill. |
| 500Phụ chú chung |
|
| 520Tóm tắt/chú giải | "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools." |
| 533Phụ chú phiên bản | Electronic reproduction. Palo Alto, Calif. : ebrary, 2007. System requirement: ebrary Reader. Available via World Wide Web. |
| 630Tiêu đề bổ sung chủ đề - Nhan đề đồng nhất |
|
| 650Tiêu đề bổ sung chủ đề - thuật ngữ chủ đề |
|
| 710Tiêu đề bổ sung - Tên tập thể | ebrary, Inc. |
| 730Tiêu đề bổ sung - Nhan đề đồng nhất | ebrary. |
| 776Hình thức vật lý bổ sung | Original (DLC) 2005929829. |
| 999Bộ sưu tập | Tài liệu Download |
=001 21298=003 CaPaEBR=006 m u=008 060510s2006 maua s 001 0 eng d=020 ##$z1592009638=041 0#$aeng=050 14$aQA76.76.C672 $bW545 2006eb=082 04$a794.81526 $222=100 1#$aWihlidal, Graham.=245 10$aGame engine toolset development $h[electronic resource] / $cGraham Wihlidal.=260 ##$aBoston, MA : $bThomson Course Technology, $c2006=300 ##$axviii, 621 p. : $bill.=500 ##$aIncludes "Bonus Web sites chapters on web site"--P. xvi.=500 ##$aIncludes index.=520 1#$a"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."=533 ##$aElectronic reproduction. $bPalo Alto, Calif. : $cebrary, $d2007. $nSystem requirement: ebrary Reader. $nAvailable via World Wide Web.=590 ##$aMinimal level e-book record.=630 00$aDirect3D.=630 00$aDirectX.=650 #0$aC# (Computer program language)=650 #0$aComputer games $xDesign and construction.=650 #0$aComputer games $xProgramming.=650 #0$aMicrosoft .NET.=650 #0$aThree-dimensional display systems $xProgramming.=650 #0$aVisual programming (Computer science)=710 2#$aebrary, Inc.=730 0#$aebrary.=776 1#$cOriginal $w(DLC) 2005929829.=LDR 02066nam a2200397Ia 4500

