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Digital storytelling : a creator's guide to interactive entertainment
Miller, Carolyn Handler · Amsterdam : Elsevier, Focal Press, 2004
- Publisher
- Amsterdam : Elsevier, Focal Press, 2004
- Physical description
- 453 pages
- ISBN
- 0240805100 (pbk. : alk. paper)
- Dewey classification
- 006.7
- Language
- English
Summary
"Digital Storytelling explains key strategies for conveying narrative through digital technologies based on personal experience and numerous case states, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization."--BOOK JACKET
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Catalogue record
| Field | Value |
|---|---|
| 001Control number | 19914 |
| 003Control number identifier | OCoLC |
| 005Date and time of latest transaction | 16 Nov 2004, 16:45 |
| 008Fixed-length data elements | 041118s2004 ne a 001 0 eng |
| 010Library of Congress control number | 2004010366 |
| 020International Standard Book Number (ISBN) | 0240805100 (pbk. : alk. paper) |
| 040Cataloging source |
|
| 041Language code | eng |
| 042Authentication code | pcc |
| 050Library of Congress call number | QA76.76.I59 M55 2004 |
| 082Dewey Decimal call number | 006.7 22 |
| 100Main entry – personal name | Miller, Carolyn Handler. |
| 245Title statement | Digital storytelling : a creator's guide to interactive entertainment / Carolyn Handler Miller. |
| 260Publication, distribution, etc. (imprint) | Amsterdam : Elsevier, Focal Press, 2004 |
| 300Physical description | xviii, 453 p. : ill. ; 25 cm. |
| 504Bibliography, etc. note | Includes bibliographical references (p. 433-[434]) and indexes. |
| 520Summary, etc. | "Digital Storytelling explains key strategies for conveying narrative through digital technologies based on personal experience and numerous case states, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization."--BOOK JACKET. |
| 650Subject added entry – topical term |
|
| 999Collection | Downloads |
=001 19914=003 OCoLC=005 20041116164523.0=008 041118s2004 ne a 001 0 eng=010 ##$a2004010366=020 ##$a0240805100 (pbk. : alk. paper)=040 ##$aDLC $cDLC $dYDX $dHUA=040 ##$aDLC $cDLC $dYDX $dHUA $dOrLoB-B=041 0#$aeng=042 ##$apcc=050 00$aQA76.76.I59 $bM55 2004=082 00$a006.7 $222=092 ##$a006.7 $bM64=100 1#$aMiller, Carolyn Handler.=245 10$aDigital storytelling : $ba creator's guide to interactive entertainment / $cCarolyn Handler Miller.=260 ##$aAmsterdam : $bElsevier, Focal Press, $c2004=300 ##$axviii, 453 p. : $bill. ; $c25 cm.=504 ##$aIncludes bibliographical references (p. 433-[434]) and indexes.=520 1#$a"Digital Storytelling explains key strategies for conveying narrative through digital technologies based on personal experience and numerous case states, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization."--BOOK JACKET.=650 #0$aInteractive multimedia.=650 #0$aStorytelling $xData processing.=970 11$lCh. 1 $tInteractive storytelling : a brief history $p3=970 11$lCh. 10 $tCreating a new project : the development process $p183=970 11$lCh. 11 $tVideo games $p209=970 11$lCh. 12 $tMassively multiplayer online games $p225=970 11$lCh. 13 $tThe Internet $p243=970 11$lCh. 14 $tInteractive television $p259=970 11$lCh. 15 $tCross-media productions $p275=970 11$lCh. 16 $tSmart toys $p305=970 11$lCh. 17 $tWireless devices $p321=970 11$lCh. 18 $tInteractive cinema $p333=970 11$lCh. 19 $tImmersive environments $p349=970 11$lCh. 2 $tBackwater to mainstream : the growth of digital entertainment $p15=970 11$lCh. 20 $tDVDs $p365=970 11$lCh. 21 $tKiosks $p375=970 11$lCh. 22 $tWorking as a digital storyteller $p391=970 11$lCh. 23 $tCreating your own showcase $p407=970 11$lCh. 3 $tMoving toward convergence $p39=970 11$lCh. 4 $tInteractivity and its effects $p55=970 11$lCh. 5 $tOld tools/new tools $p71=970 11$lCh. 6 $tCharacters, dialogue, and emotions $p89=970 11$lCh. 7 $tStructure in interactive media $p119=970 11$lCh. 8 $tBlending entertainment with other goals $p135=970 11$lCh. 9 $tTackling projects for children $p159=993 01$edl=LDR 02700pam a22006014a 45x0

