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AI for game developers

Bourg, David M · Sebastopol CA : O'Reilly, 2004

Publisher
Sebastopol CA : O'Reilly, 2004
Physical description
373 pages
ISBN
0596005555
Dewey classification
006.30247948
Language
English

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Catalogue record

FieldValue
001Control number16080
003Control number identifierOCoLC
005Date and time of latest transaction29 Dec 2010, 09:22
008Fixed-length data elements040804s2004 cau 000 0 eng d
020International Standard Book Number (ISBN)0596005555
040Cataloging sourceXIB XIB MHH CVU
041Language codeeng
082Dewey Decimal call number006.30247948
090Local call numberQA76.76.C672 B682 2004
100Main entry – personal nameBourg, David M.
245Title statementAI for game developers / David M. Bourg and Glenn Seemann.
250Edition statement1st ed.
260Publication, distribution, etc. (imprint)Sebastopol CA : O'Reilly, 2004
300Physical descriptionxv, 373 p. : ill. ; 23 cm.
500General note"Creating intelligent behavior in games"--Cover.
504Bibliography, etc. noteIncludes index.
650Subject added entry – topical term
  • Artificial intelligence.
  • Computer animation.
  • Computer games--Programming.
  • Video games--Design.
700Added entry – personal nameBourg, David M.
999CollectionDownloads