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AI for game developers
Bourg, David M · Sebastopol CA : O'Reilly, 2004
- Publisher
- Sebastopol CA : O'Reilly, 2004
- Physical description
- 373 pages
- ISBN
- 0596005555
- Dewey classification
- 006.30247948
- Language
- English
Digital copy
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Catalogue record
| Field | Value |
|---|---|
| 001Control number | 16080 |
| 003Control number identifier | OCoLC |
| 005Date and time of latest transaction | 29 Dec 2010, 09:22 |
| 008Fixed-length data elements | 040804s2004 cau 000 0 eng d |
| 020International Standard Book Number (ISBN) | 0596005555 |
| 040Cataloging source | XIB XIB MHH CVU |
| 041Language code | eng |
| 082Dewey Decimal call number | 006.30247948 |
| 090Local call number | QA76.76.C672 B682 2004 |
| 100Main entry – personal name | Bourg, David M. |
| 245Title statement | AI for game developers / David M. Bourg and Glenn Seemann. |
| 250Edition statement | 1st ed. |
| 260Publication, distribution, etc. (imprint) | Sebastopol CA : O'Reilly, 2004 |
| 300Physical description | xv, 373 p. : ill. ; 23 cm. |
| 500General note | "Creating intelligent behavior in games"--Cover. |
| 504Bibliography, etc. note | Includes index. |
| 650Subject added entry – topical term |
|
| 700Added entry – personal name | Bourg, David M. |
| 999Collection | Downloads |
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